Slot: WRIST AC: 14 Race: ALL except HUM ERU HEF, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP ( ) Turn in purple headband and code to Brother Qwinn in South Karana to get Needle of the Void WT: 0.1 Size: TINY Slot: NECK DMG: 30 Class: PAL WT: 0.0 Size: TINY NOTE: large parts of this section are no longer accurate as of this patch. Class: ALL Haste effects of different types will stack. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Haste: +21% Slot: HANDS AC: 15 Class: ALL Class: ALL You can keep this maxed by using it on a mob that isn't in range -- it still has a chance to skill up even if you aren't actually close enough to use it on a mob. STR: +5 INT: +5 Class: ALL Iksar are better than Humans (better AC, better regen), but Iksar level 20% slower than humans. Throwing: Dealing damage on the throw is nice if you want to keep aggro, but it doesn't really matter that much, so this skill doesn't matter much. If you want to grab extra mobs that are green to you (and thus won't always social aggro), you can sit. If a mob cannot see invis and you invis right after standing up (eg, a Ring of Shadows click), it should clear aggro. Slot: PRIMARY At level 51, when you get 201 skill, you can bind wound to 70%. They drop from Monk Guildmasters in Qeynos. Haste reduces the delay of a weapon and as a result will affect the dps rating of certain weapons differently depending on delay and amount of haste stacked. Class: MNK STR: +6 DEX: +8 STA: +12 AGI: +3 HP: +23 STR: +25 DEX: +25 STA: +20 AGI: +25 HP: +100 SV FIRE: +10 SV COLD: +10 SV MAGIC: +10 Pain to get to it, Removed from game at some point (listed 36%-41% haste? Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 8 STR: +9 WIS: +9 INT: +9 HP: +75 MANA: +75 Slot: WAIST Race: ALL, MAGIC ITEM LORE ITEM Taking area of effect damage will break your FD. Class: ALL WT: 0.1 Size: TINY Race: ALL, Slot: WRIST AC: 6 MANA: +30 You can change your keys to suit your needs, though. Haste: +41% AC: 3 Haste: +41% Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: TINY Slot: PRIMARY If you aren't paying attention, you can wipe your group or yourself. Haste: +22% I would usually go to the top of the zone and clear the ones there, then work my way down to the lower tunnels, then zone out, zone back in, and repeat. Slot: BACK WT: 1.0 Size: SMALL Haste: +40% If you want to be safe, you can just not do any more damage after clearing aggro. Slot: EAR SV FIRE: +10 SV MAGIC: +10 All Instrument Types: 18 STR: +20 DEX: +10 STA: +10 AGI: +10 HP: +100 Skill: Piercing Atk Delay: 18 Upcoming changes (as of this writing) to the Monk Epic February 2021 - Monk Epic changes: - - Increased the chance for Targin the Rock from 5 percent to 15 percent and Raster of Guk from 2 percent to 10 percent. WT: 0.5 Size: SMALL STR: +10 STA: +10 WIS: +10 INT: +10 HP: +100 Race: ALL, MAGIC ITEM Bind this to a movement key so that every time you turn left (for instance) you know which way you're heading. AC: 20 Slot: PRIMARY SECONDARY SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 WT: 1.0 Size: TINY STR: +15 DEX: +5 STA: +10 HP: +50 Slot: HEAD WAIST Class: WAR CLR PAL RNG SHD DRU Effect: Dance of the Blade (Combat, Casting Time: Instant) at Level 46 Note: Dual Wield skill level maximum is equal to (Level+1)*7. Skill: 1H Slashing Atk Delay: 26 WT: 0.1 Size: MEDIUM Slot: WAIST Class: ALL Class: PAL Monk 1.0 Epic Celestial Fists. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Haste: +41% WT: 0.1 Size: SMALL Keep them maxed. Skill: 1H Blunt Atk Delay: 18 Capacity: 8 Size Capacity: LARGE, PENDING LORE Class: MNK *Some popular H2H weapons are. WT: 0.5 Size: SMALL Slot: WAIST If you sneak and a mob (including merchants, bankers, and guild masters) has its back turned to you, that mob will be indifferent to you. AC: 6 STR: +10 DEX: +15 WIS: +15 AGI: +15 HP: +100 Class: ALL INT: +5 AC: 10 Before then, it isn't as good as easily purchasable 1HB weapons, so you'll only use it on corpse runs. STR: +4 DEX: +4 STA: +4 WIS: +5 INT: +5 Slot: WAIST WT: 2.5 Size: SMALL Haste: +36% However, if you FD and clear aggro before taking spell damage, only the mob that cast the spell on you will re-aggro. AC: 25 Skill: 2H Blunt Atk Delay: 40 This doesn't work on mobs that wander around the zone all the time and don't have one point that they reset to. WT: 1.0 Size: TINY I have my keys bound so that W and S go forward and back, A and D turn left and right, and Q and E strafe left and right. Class: MNK Slot: PRIMARY SECONDARY DMG: 15 AC: 15 Slot: WAIST Race: ALL, MAGIC ITEM LORE ITEM Slot: EAR Shurikens are the highest range purchaseable throwing weapon. The SK can feign death, and the monk can safely single pull. Slot: EAR These pieces cannot be multi-quested or traded. AC: 30 SV FIRE: +30 SV COLD: +30 Slot: WAIST Effect: Song of the Deep Seas (Combat, Casting Time: Instant) Haste: +21% STR: +10 DEX: +10 STA: +10 Haste is measured in Rate of Attack Increase, NOT Delay Decrease. WT: 3.5 Size: MEDIUM You can clear aggro on a mob in one of six ways: BEWARE: Many monks get cocky with using sneak to clear aggro. Haste: +34% SV FIRE: +10 SV MAGIC: +10 You can also bind wound in combat (target self, bind wound, stand, target mob, turn on attack), but it's annoying to do properly (especially once you get a Robe of the Whistling Fists or Celestial Fists since clickies interrupt bandaging), so I don't bother. That means that if you are fighting a magic mob (like a willowisp or many higher level mobs) and you don't have magic boots but do have magic gloves, you should use Dragon Punch / Tail Rake instead of Flying Kick. This is not "overhaste" and will not allow you to exceed the haste cap. This page has been accessed 51,122 times. If you are an Iksar and you want good faction in Freeport (even though you don't need it once you have feign death), you can get a wolf form in East Freeport and turn in gold 2 pieces at a time to a bard. Here you can buy, sell, and trade EverQuest Accounts and EQ Characters. SV MAGIC: +10 One way to deal with coin weight is to use gems. Slot: PRIMARY Effect: Haste (Combat, Casting Time: Instant) at Level 30 You riposte all melee attacks from the front. And, if a mob starts running when you are FDed, it will continue running even after you attack it. STR: +3 DEX: +3 Carrying gems also works as a currency when you're out and about. Haste: +41% If you primarily want to solo, a monk might not be the class for you. Effect: Stunning Blow (Combat, Casting Time: Instant) at Level 50 Race: IKS BAR TRL OGR, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: MNK WT: 4.0 Size: TINY Polished Steel Ulak, Fist of Rock, Zekahs s Katar, Kashek s Katar, Black Bladed Ulak, Gold Edged Ulak, etc.. Dual Wield- Combat skill. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 If the mob is below level 35, it will automatically clear aggro when you FD. Delay is measured in tenths of a second. Race: HUM IKS, MAGIC ITEM LORE ITEM NO DROP Slot: WAIST Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV MAGIC: +7 The most common classes to powerlevel with are Bards or Druids, but Druids are mostly good for powerleveling quickly from 1-30. SV FIRE: +15 Sometimes, there's a non-KoS caster, and it would be a pain to split. If merchants near you don't have any gems, jewelry often works fairly well too. Effect: Blessing of the Grove (Worn) Slot: PRIMARY SECONDARY HP: +55 WT: 0.1 Size: SMALL Haste: +16% In addition, a harbinger of Fear can advance the Whistling Fists quest in … Monks are an active class. SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Reduces melee damage by a lot, and it has a very low cooldown. WT: 9.0 Size: LARGE Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +10 SV DISEASE: +5 SV COLD: +10 SV MAGIC: +3 SV POISON: +5 As just wearing it (after level 50) makes your hands into extremely fast (9dam/16del) weapons. Dual Wield maxes out at level 37. DMG: 15 In some slots, you probably want an item from one of the below sets because there isn't anything great and easily accessible outside of the sets (eg, pants, boots). CHA: +5 Slot: PRIMARY SECONDARY It is also a useful way to bring a single mob close to you (when combined with strafe running) to split it away from its friends. Race: ALL, MAGIC ITEM LORE ITEM You can speed up your leveling time tenfolds with a good powerleveler. WT: 2.0 Size: SMALL Effect: Gather Shadows (Any Slot, Casting Time: Instant) Effect: See Invisible (Must Equip, Casting Time: Instant) at Level 10 Keep it maxed. AC: 5 Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM NO DROP AC: 15 WT: 0.1 Size: SMALL WT: 1.0 Weight Reduction: 100% WT: 0.1 Weight Reduction: 70% He mentioned Att bonuses rather than Str, and perhaps better haste. Skip navigation Sign in. Race: ALL, MAGIC ITEM LORE ITEM Class: RNG Slot: LEGS Class: ALL Haste: +16% I like to think of it as the secret to Talon Southpaw's third fist. Intimidation: This has a chance to fear. This is done once the trade window is open with the NPC and you’re ready to hit “Give“. So, the min/max choice is Iksar, but either race is fine. I think that there are 4 slot dispels, but most mobs will only dispel one or two slots. Slot: WAIST Class: ALL They are: a broken golem spawn in Plane of Fear Blue Crystal Staff from Phinigel Autropos in Kedge Keep Gnarled Staff from Venril Sathir in Karnor’s Castle.. AC: 21 WT: 0.1 Size: SMALL Class: ALL If your raid pulls too many mobs and you need to kite them around, strafe running in a circle (hold right click. If you like being free to travel anywhere, a monk may be the choice for you. In any case, make sure that you actively communicate with your group or your guild about when you want junk buffs versus when you want expensive buffs. STR: +10 Slot: BACK Top 5 Epics in Everquest P99. SV FIRE: +15 If your FD breaks due to taking spell damage, then all mobs that had you on their aggro list will re-aggro. Race: HUM IKS, MAGIC ITEM Haste: +21% DMG: 30 Haste: +41% Race: ALL, MAGIC ITEM DEX: +2 55-60, you can solo LDCs or City of Mist second floor, but they are difficult to solo without a fungi or other good gear. Slot: EAR WT: 1.0 Size: SMALL WT: 1.0 Size: SMALL The only scenario when this is actually useful is when you are farming mobs much lower than yourself (and thus want a train) and when you can aggro a mob from far away (either because of weird pathing or because you used an Eye of Zomm). STR: +5 STR: +12 WIS: +12 INT: +12 CHA: +7 WIS: +7 INT: +7 MANA: +50 Monks can usually get groups, and they can solo okay, but monks can't solo as well as a druid, shaman, mage, necro, enchanter, or bard. STR: +6 INT: +6 AGI: +6 Haste: +24% WT: 0.1 Size: MEDIUM Haste: +41% In a pinch, all monks can mend their wounds to stay … This is useful for getting mobs to turn their backs to you so that you can easily sneak tag one. The limit of 50%/70% is your max health before taking into account the health you get from the bandage, not after. Race: ALL, MAGIC ITEM Skill: 1H Blunt Atk Delay: 25 AC: 30 MANA: +20 Effect: Tashani (Combat, Casting Time: Instant) at Level 35 Effect: Haste (Any Slot/Can Equip, Casting Time: Instant) at Level 40 Some options for clickies that are non-self-only (meaning they're great as trash buffs but you can't just spam them when facing a mob like a Glimmer Drake that procs dispels a lot): Bracer of the Hidden, Crown of Hatred. Slot: FEET SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Slot: PRIMARY SECONDARY Skill: 2H Slashing Atk Delay: 45 20-24: soloing in Kurn's. Race: ALL. If you want to get good faction in Qeynos, you can kill a bunch of gnolls (and turn in the teeth in Halas for Halas faction). Skill: 2H Slashing Atk Delay: 45 WT: 0.5 Size: TINY Slot: WRIST Class: MNK Race: ALL, http://gaming.invisibill.net/eq/hastecalc.html, http://www.onlinegamecommands.com/everquest/everquesthaste.htm, http://wiki.project1999.com/index.php?title=Haste_Guide&oldid=295866, Drops from the Sporali Moldmaster (Runnyeye 2.0), Requires Keys to enter the wings where this drops, 9AC 9str 9sta 9dex 9agi 50hp Wt0.1, All/All, Trak is a raid event, but other named can be done with a nice Slot: SHOULDERS Class: BRD They are extremely useful and can make a monk much more effective, but the only practical way for a monk to summon them is using Holgresh Elder Beads (other items have the same effect, but limited charges makes it annoying to use other items when pulling). Class: ALL You ignore all melee attacks from all directions. Haste: +26% When fighting mobs that enrage (enrage means automatic riposte of all attacks), 2HB is useful because you won't accidentally hit the mob a bunch of times and hurt yourself a lot. SV FIRE: +12 SV DISEASE: +12 SV COLD: +12 SV MAGIC: +12 SV POISON: +12 Haste: +40% STA: +9 AGI: +12 HP: +50 Class: ROG Slot: PRIMARY SECONDARY STR: +5 WIS: +5 Robe of Lost Circle subquest ( ) Kill Targin the Rock in SolB King room to get Code of Zan Fi. WT: 0.1 Size: TINY Slot: PRIMARY Class: WAR MNK HP: +50 BEWARE: in the scenario above, if you do 80, your friend does 11, you clear aggro, and then you do 12 damage (even though the mob only had 9 HP), I think that you still get the XP. Class: ALL The Purple Headband is the highest headband you need to obtain for the Robe of the Lost Circle. How this works precisely isn't well known -- eg, how much of it is mitigation vs avoidance and how severe the penalty is. If aggro transfers when the mob aggros the eye, that would imply that if you FDed after the eye aggroed a mob but before the eye died, you would still be on the mob's aggro list after you stood back up. STR: +5 DEX: +5 This health percent works on anyone you bandage. SV COLD: +6 Project 1999 is a free to play Classic Everquest Server, unaffiliated with Daybreak Game Company but operating under legal permission. Charges: 3 30AC 15str 15int 5svAll 50hp 50mana Wt25.0, 12AC 8str 8agi 10svC 10svP 25hp Wt0.0, All/All -ND, 38AC 10str 10sta 10wis 10int 5svAll 100hp, Wt0.0 All/All -ND, 8AC 7str 7sta 7agi 7dex 7wis 7int 7cha 7svAll 40hp 40mana Once you get high enough level, it's also very easy to sell and bank in Freeport even as an Iksar, so faction doesn't matter. SV MAGIC: +10 STR: +5 STA: +5 I have put an x next to completed steps, and changed the quest steps that are not completable to bold , along with notes at the bottom. If you like being able to travel around at a moment's notice, a monk may not be the class for you. SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Haste: +41% -ND, 25AC 10str 15wis 15int 15svC 75mana Wt0.5, All/All -ND. Brother Zephyl, Brother Qwinn, Ran'un, Brother Velan Torresk, and Thena Lonnes have grown in strength. WT: 8.5 Size: LARGE WT: 0.1 Size: SMALL If anything is unclear or missing from this guide, let me know in the talk page, in a forum message, or in game. SV MAGIC: +10 Charges: 10 In general, when you get dispelled, the top buff slots are the ones that get dispelled. Effect: Jonthan's Whistling Warsong (Casting Time: Instant) at Level 1 Swimming: This isn't needed every day, but it is useful. DMG: 25 Class: WAR PAL RNG SHD MNK BRD ROG WT: 0.1 Size: TINY Slot: HANDS In high end raid situations, it is particularly important to be careful with this because a failure could wipe your raid. If a mob goes back to its spawn point, it will clear its aggro. 2. Slot: PRIMARY SECONDARY Race: HUM IKS, MAGIC ITEM LORE ITEM Class: ALL SV FIRE: +11 SV DISEASE: +6 SV COLD: +11 SV MAGIC: +4 SV POISON: +6 If you like those roles, a monk may be the choice for you. Class: WAR RNG SHD BRD ROG STR: +5 DEX: +5 Race: ALL, LORE ITEM NO DROP Class: WAR Slot: WAIST Spell/song/clickie haste: haste effects gained from nearly all spells, bard songs, or click-able items. Epic monk fists, while very high damage, do not come with any bonus damage. Class: WAR AC: 7 AC: 2 51-55: SolB Bugs and Bats (you can solo again because you can bind wound to 70%). Haste: +36% If you want to have group roles other than DPS and pulling, don't play a monk. Acceleration of dps output is not the same as dps output, so to make a determination of which weapon is best for a given situation you would have to take into account a variety of factors including the amount of haste you have, your atk rating, and the defense rating of what you are fighting. Class: ALL Pierce 13/18 PRI/SEC/RANGE, 30AC 10sta 10agi 10dex 12svAll SV FIRE: +1 SV COLD: +1 SV MAGIC: +2 Race: HUM BAR TRL OGR IKS, LORE ITEM WT: 0.0 Size: TINY AC: 18 When you are moving forward and strafing at the same time, you will move slightly faster than you would if you were just normally moving forward. SV MAGIC: +5 Class: BRD Capacity: 8 Size Capacity: LARGE, WT: 0.4 Weight Reduction: 35% Effect: Celestial Tranquility (Must Equip, Casting Time: Instant) at Level 50 AC: 4 Paladin 1.0 Epic Fiery Defender. Skill: 2H Slashing Atk Delay: 36 Note: For double attack, checks apply to off-hand attacks at 150 skill. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Haste: +31% Delay is 38 for humans … A level 60 shaman can buff you to max strength even with a poor starting strength, so the min/max choice for point allocation is stamina. Race: ALL, MAGIC ITEM LORE ITEM DMG: 15 Skill: Piercing Atk Delay: 25 AC: 15 SV DISEASE: +5 Required level of 55. If your group wants you to pull two mobs and you have 5 mobs pathing back in a line, you can throw a shuriken at the second mob from the back, and it will aggro the two from the back. Slot: WAIST WT: 0.1 Size: TINY AC: 4 Slot: BACK Class: WAR It's easier to power level melees than casters because casters need mana to deal damage. WT: 1.2 Size: MEDIUM AC: 2 STA: +8 WIS: +9 INT: +9 HP: +20 MANA: +50 WT: 0.6 Size: SMALL Some options for self-only instant clickies for slot two include: Coldain Ring #8-10 (long-ish quest, but good item anyways) and Robe of the Whistling Fist (yes, that means re-doing the annoying part of your epic). Slot: WRIST Class: ALL Slot: PRIMARY SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 If you summon the eye and then FD, the mobs won't transfer their aggro to you after the eye dies. Disarm: it can be nice to disarm a mob with a weapon to reduce its damage or to make it stop proccing, though disarm doesn't work immediately enough to rely on. 1HS 14/18 SEC, 8str 8agi 8dex 10svM Wt0.0. STR: +3 HP: +15 Celestial Tranquility (monk epic) grants "spell/song/clickie haste" and therefore will stack with "permanent item haste" effects, but will not stack with other "spell/song/clickie haste" effects. Race: ALL, MAGIC ITEM LORE ITEM NO DROP You don't need to faction up for your epic. The mob will start running away when you are FDed because the social check and the check of whether you, the player, are low health don't apply when you are FDed. DMG: 15 WT: 1.5 Size: SMALL It also emulated other design flaws like resurrection timers running out when you're on a different character, bad XP bonuses when grouped, and hell levels. AC: 2 Skill: Piercing Atk Delay: 22 Slot: ARMS Slot: HEAD Class: ALL WT: 0.1 Size: SMALL Class: ALL Slot: WAIST AC: 9 Haste: +40% WT: 0.1 Size: SMALL Class: MNK STA: +9 HP: +30 Whirlwind: useful in emergencies. Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +5 DEX: +12 CHA: +5 AGI: +12 Slot: BACK Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Effect: Haste (Any Slot, Casting Time: Instant) You can max it more easily by walking through shallow water than by swimming. WT: 0.0 Size: MEDIUM I have not verified yet whether aggro transfers to you when the eye dies or when the mob aggros the eye. SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 In the Plane of Fear, a harbinger of Fear can help adventurers get their epic 1.0 pieces that would normally drop from Cazic-Thule or the golems. Race: HUM, MAGIC ITEM WT: 0.1 Size: SMALL Class: ALL There are enough blue and high green greater scalebones and lesser icebones / charbones to keep you busy. WT: 0.1 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP DMG: 9 Voicedance: useful in emergencies. I usually carry a full stack of peridots for this purpose. WT: 0.5 Size: SMALL Class: ALL except NEC WIZ MAG ENC This isn't very useful at high levels because clearing aggro on mobs over level 35 takes time, but at low levels, it's extremely useful. DEX: +9 AGI: +9 HP: +50 Haste: +15% /agree the aug is pretty weak for this level. Class: RNG Class: WAR PAL RNG SHD MNK BRD ROG Class: MNK AC: 8 In these cases, it can help to have a second monk sneaking and ready to tag the mob when they start leaving. Sense Heading: Very important. WT: 0.1 Size: MEDIUM Monks can travel through any zone (feign death is even more reliable than sneak/hide in some cases, though it's more annoying in general), can bank anywhere, and can sell anywhere. MAGIC ITEM LORE ITEM AC: 5 You can do the Qeynos Headband turn ins on a level 1 human monk alt and just trade the headband. As such, it can help to have a second monk FDed in position to tell you if your pull is clean or not. Haste: +36% Race: ALL. Slot: SECONDARY WT: 0.0 Size: TINY Class: ALL AC: 45 Figured id post this for anyone who isn't aware, since monkly-business seems to no longer be a thing. WT: 5.0 Size: MEDIUM WT: 0.1 Size: TINY SV COLD: +15 SV POISON: +7 Class: BRD That means that if you have two instant click items, you can avoid getting dispelled most of the time (unless two casters dispel you at the same time or one mob procs a two slot dispel twice). EverQuest Accounts - Buy Sell Trade. Class: MNK DEX: +3 WIS: +3 AGI: +3 AC: 35 1-40, there are a bunch of different spots, so choose your favorite. STR: +3 AGI: +3 DMG: 38 Slot: PRIMARY Class: ALL This should be maxed by the time you're level 10. DMG: 17 Strafe and Jump to Outrun Mobs Without SoW. STR: +12 DEX: +6 STA: +12 AGI: +6 WT: 0.1 Size: SMALL Class: ALL Race: ALL, MAGIC ITEM LORE ITEM Low level skills like round kick, tiger claw, etc, are useful for dealing low amounts of damage when you want to get a mob as low as possible to make it easy on the person being PLed. In some zones (eg, Kedge, Sebilis), it is very useful. 1. AC: 6 That means that you can artificially lower your current health percent when bandaging. Some mobs run when they get low health (below 20%, I think). WT: 2.5 Size: SMALL Caveat 2: when power leveling low level friends, you often want to do small amounts of damage. Wakefield, the Monk with the CF's was asked to do some feedback relating to the CF's, and sent a diplomatic email explaining that the Str and Haste where not really on par with an epic weapon, which is more or less what I have said above. To make it simple, I have created pages with a guide for each one! WT: 2.5 Size: SMALL Beware: the eye is low level, so it will aggro things much more easily than you, and it might pull trains if you aren't careful. Slot: WAIST The monk epic is easy, though it requires some patience. The epic DOES NOT stack with Shrunken Goblin Skull Earring (Grim Aura) or the Velious boots (Firefist), but those can be useful to have anyways so that you don't need to keep clicking on your epic to hold your top slot while your guild is buffing you. Race: ALL, MAGIC ITEM LORE ITEM NO DROP The drops from Venril Sathir and Phinigel Autropos can be done at anytime, but before you can interact with a broken golem … Class: MNK I used these exclusively until I started raiding. Slot: FEET Effect: Eye of Zomm (Any Slot, Casting Time: 4.0) Class: WAR RNG ROG Effect: Major Shielding (Combat, Casting Time: Instant) at Level 50 Race: ALL, Slot: FINGER Slot: SECONDARY My understanding is that Project1999 was designed to emulate classic everquest, the design flaws and all. The Paladin 1.0 Epic is a four part quest. WT: 5.0 Size: MEDIUM Some options for clickies that have a long cast time (meaning they're great as trash buffs but you can't spam them in combat at all): Plane of Mischief flowers (the first couple aren't too bad to get), Velious pants (stamina). None of the fights are contested -- Eejag is triggerable from a common mob, and the other three mobs respawn every 2 hours. Charges: 3 Class: ALL If you're soloing for a while and want to loot things, how do you avoid getting overweight from gold without returning to the bank all the time? Haste: +27% If you also bind that movement key to a /location hotkey, then you can get a lot of use out of an app like ZlizEqMap. Race: ALL, MAGIC ITEM LORE ITEM NO DROP I haven't tested whether other non-damaging spells or whether spell resists also cause an FD break. Race: ALL, MAGIC ITEM LORE ITEM Skill: 1H Blunt Atk Delay: 24 WT: 2.0 Size: SMALL Race: ALL, MAGIC ITEM Class: ALL The FORMULA for determining Delay with Haste is: New (Hasted) Delay = Delay/(1+Haste), where Haste is a decimal (21% == .21). It would be annoying to have to think about clicking those all the time, so you may want to bind your clicky hotkey to the same as your kick hotkey so that you can do both with one keypress. FBSS Example: [Delay/(1+.21)]. Slot: WAIST SV COLD: +9 SV MAGIC: +9 SV POISON: +9 Haste: +34% Effect: Haste (Combat, Casting Time: Instant) at Level 25 Haste effects of the same type will not stack. This is of particular importance when dealing with raid mobs like dragons or the bee boss in the Plane of Sky. WT: 0.4 Weight Reduction: 0% If you care about East / West freeport, you can kill a bunch of orcs for monk faction and turn in orc belts for guard faction and corrupt merchant faction. AC: 5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP
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