There is so much potential for a new axis faction and I too feel like they are just going to ditch this game and focus on dawn of war 3 which to me is a shame. This mod will NOT overwrite any Company of Heroes data, nor will you have to uninstall it to play normal Company of Heroes. There is simply no best faction, allies are counter RTS intutive but reward and support the player very well. That actually is why. Company of Heroes is a highly acclaimed real-time strategy series; it uses tactical gameplay and engaging aesthetics to create dramatic Second World War battlefields. 2 users are browsing this thread: 2 guests Subscribe to thread COH2.ORG » Forums » Parlor Room » COH2 Central » Lobby » All Factions Vehicle Skins Database They are best when against what they are meant to face against, while gaining some flexibility like their Wehrmacht counterpart. They’re not as powerful as the Riflemen Squad, nor against an Infantry Section when at cover, but they have enough abilities and upgrades that keeping them alive and giving them veterancy is enough to keep the enemy at bay while you wait for better units to take into action. Ostruppen are the cheapest infantry in the game, with its reinforcement cost of only 16 manpower. They are the best line infantry in the game, and with proper upgrades and equipment, they will bring freedom to anything that goes in their way. That's it. The Oberkommando West are the bad boys of Company of Heroes 2. Has to be agressive althroughout the … Americans and OKW is just blob fest which is kind of boring. They will face the brunt of the assault of the enemy and they’re the brunt of your assault. As a flexible faction, their specialized units are just not the best. Equip them with STGs and suddenly they are an Infantry killing machine. Red Army: Has the most aggressive options and builds in the game. They have special upgrades that allows them to choose what kind of tactic players wish to implement. NOPE. That’s how flexible they are while still maintaining a reasonable specialization against specific targets. The only new faction in company of heroes 2 that is ACTUALLY new is Russia. So take your time reading it, or if you’re in a hurry, read what you need to read and come back when you need to know more. the wehrmacht with the defense doctrine is the best defense force:tons of mines,strong fortifications and the best crew weapons makesthem the best defense force. TheSoviet Union is the original Allied faction featured inCompany of Heroes 2. The UKF has a powerful defensive stance, their development is slow but their early game units are defensively specialized to counter Infantry, and that’s also why Infantry section not in cover will lose to other line infantry because they are specially designed to be in cover as you slowly but surely secure territory. Take a Riflemen Squad. They can face anything, given they are equipped properly. 4 – Specialized The UKF is defensively specialized in nature, they require to accept trade-offs that actually can help benefit a team. Their flexibility and their mobility means they can go anywhere at any given moment at any given time and be able to, if not able to defeat the enemy force, be at least able to repel it enough to force a retreat. We’ll discuss each faction on the next sections. Or the famous T34-76, it’s not the best against armor, decent against infantry, but losing them is technically fine because they’re the most cheapest medium tank in the game, and with their ramming ability that people should really use more often, it’s a total game changer that justifies losing them when you’re able to ram a Panther and just let your SU-85s take pot shots at the stunned Panther and see it get massacred at range, all at the cost of a T34-76! Company of Heroes 2: All Units Mod (Oberkommando West In-Depth Analysis), Soviets – Guards Infantry, Shock Troops, Guards Airborne, Commisars, Partisans, Wehrmacht – Assault Grenadiers, Stormtroopers, Jaeger Command Squad, Artillery Officer Squad, Ostruppen, USF – Assault Engineers, Pathfinders, Paratroopers, Cavalry Riflemen, OKW – Panzerfusiliers, Jaeger Light Infantry, Sturmoffizier, UKF – Commandos, Field Recovery Engineers. Company of Heroes 2 is like playing Chess, a special kind of Chess for that matter. As a member of the Allies, it is paired with the US Forces and the British Forces. Come here for the latest news and conversations about all games in the series. It’s a surprising move that not everyone are prepared to counter, but chess masters can. Equip it with Bazookas and you’ll see a Tiger run away when 4 squads of this all equipped with Bazookas come chase it down. So don’t be afraid to use them lategame, they might just be the units you need to have more manpower than the enemy. All rights reserved. UKF is very team-oriented, works extremely effective with a team as they secure flanks and push slowly while the USF just maneuvers on the flanks of the enemy countering against the Soviets taking the meat grinder at the frontlines. Like any RTS game, Company of Heroes has a variety of Factions. It’s their most flexible unit as it’s their line infantry, it’s not that effective compared to Grenadiers, Volksgrenadiers, or even when compared to Riflemen and Infantry Sections because Conscripts just die so fast while not able to deal as much damage, but if you look at it in the grand scale, reinforcing them is as cheap as 20 manpower compared to the other line infantry in the game. This. UKF: 3-5 (Generally Specialized). USF: 1-3 (Generally Flexible) By all means, the ability to change ammo type just made the Sherman basically flexible to anything it meets. Ottimo per una produzione di massa iniziale, ma i limitati potenziamenti delle unità obbligano il giocatore a costruire unità nuove di zecca invece di poter capitalizzare sulle veterane. To say a Faction is Flexible means their units can handle anything they meet, but aren’t hard counters to them. Wehrmacht: 2-4 (Somewhat Flexible) Although they are not the best, they can help you a lot when used properly and effectively. This is especially true with the Soviets! Take your simple Grenadiers Squad. Sure, their reinforcement cost is only 16 manpower and they cost only 200 manpower to deploy, yet such die so fast that people don’t use them as much. DO NOTE THAT THIS IS QUITE A LONG GUIDE, BUT EVERYTHING IN IT WILL HELP YOU IN ALMOST EVERYTHING IN THE GAME. The creation and evolution of faction icons in Company of Heroes 2. And, just like the Grenadiers, has the flexibility to have panzerfaust and engage armor when necessary, albeit it’s not effective compared to dedicated AT units. Think of it like the Penal Battalions, they’re so good against infantry yet die similarly as fast. depends on you playstyle if you like to just play regular germans are upfront and easy to use, soviets are if you like micromanaging with alot of options, OKW if you like dishing out pain but a loss of resources, and Americans are good at denying resources to other players which is why their infrantry are the best in the game they can capture territories at a very fast rate. The Wehrmacht is capable of fielding 18 different units: 6 infantry support units, 3 infantry squads, 3 medium vehicles, 2 light vehicles, and 4 tanks. Like pushing a pawn from A2 to A4 on the first move, the white player can get a rook out so early that can help tip the favor to his advantage. D&D Beyond They are amazing against infantry, but die so fast against units that are meant to kill infantry fast. Fandom Apps Take your favorite fandoms with you and never miss a beat. So don’t be afraid to experiment! Putting that into the perspective of CoH2, this is where build orders gets situational, where your planned build order execution now has to adjust to the current battlefield situation. Although it will definitely lose against a Panther, you can just decide to let it face against Infantry when needed by switching to HE shells then switch to AP shells to serve as a cannon fodder while your Jacksons attack enemy armor. Why? They will decimate infantry at close range while gaining the ability to be upgraded with a Panzershreck to deal with enemy armor. So why Ostruppen? They plan out specific procedures and work out details on the fly, since their specialized yet relatively flexible units are able to counter what the player expects to face against while being reasonable enough against other possible threats they might encounter. 3 – Workable with either This obviously didn’t cover everything like proper build orders, since there are a lot of examples out there posted, or you can even work with a different tactic you’d make one yourself and just try out new stuff that will help you enjoy the game even more, something that people don’t really seem to do much in this game because of its competitive nature. That’s how specialized they are at keeping a firm hold at a point. USF is basically a Jack-of-all-trades, master of none, flexible and mobile faction. 2 – Flexible In the grand scale of things, they are meant to lose a lot, but you suffer less Manpower Bleed compared to other factions, basically allowing you to recover losses better than other factions. From the Original 2 armies of Soviets and Wermacht to the Western Front Armies of the Allies and West Germans. How about the Ostruppen? The legend is as follows: 5 – Very Specialized (Below are the units it corresponds for each faction). That’s why they are very flexible. Being a specialized faction, your flexible units are mediocre at best, which I just explained with the Volksgrenadiers being very squishy, but that also means your specialized units are a force to be reckoned with. But honestly a fun faction to play due to the “horde” playstyle that this faction provides UKF - I honestly see them with the best infantry, I can’t say about the rest tho. German factions are your run-of-the-mill RTS factions which allow you to … Not only that, Ostruppens do have the chance to already be upgraded with an MG42 LMG upgrade! Although most build orders are meant to help you get what you need, sometimes an unusual selection of units can lead to very interesting setups that can tip the favor to that player. Most of these however are only accessible by certain commanders and tech upgrade selections especially for the British, and they are very vulnerable to what counters them, but their effectiveness is unparalleled compared to their counterparts. They have enough flexibility to be good at everything, and their specialized units are not the best but is good enough to make a difference. Guards Airborne are better than Paratroopers, Shock Troops are better than Ranger, the Firefly or the SU-85 is just outright better than the Jackson, but what they lack in firepower is compensated by mobility. Gaining BARs means better Anti-Infantry capability at the cost of not improving AT capability. Support your lines, and penetrate deep into the enemy front. A single Rifleman squad has enough firepower to assault or defend positions, and that’s why they cost a hefty 280 manpower because of how powerful they are. 1 Headquarters 2 Wehrmacht Quarters 3 Krieg Barracks 4 Sturm Armory 5 Panzer Command 6 Kampfkraft Centre The Wehrmacht Headquarters is the main base of operations on the frontlines. There are two main factions: the Allies (Represented by the Unites States and the British Commonwealth) and the Axis (Represented by the Wehrmacht and Panzer Elite) Now why is this? To be honest, that doesn't work in Company of Heroes I, either. It’s the best Anti-Infantry and Anti-Fortification unit at close range. They’re very scary when they have G43s, wiping squads faster than they’re wiped, but when faced against anything Anti-Infantry, they die faster than Shock Troops or Sturmpioneers, making Stormtroopers very effective as a specialist but is very vulnerable against their counters. Thus far since WFA, its been OKW, they just require knowing when to back out or retreat and by the 10 minute mark you should have an all round excellent infantry (mix of volks and sturm pioneers if special operations, but if you go with breakthrough you will want the sturm offizier and some panzer fusiliers or if you go with lufwaffe support you will want to use a squad or two of fallschirmjaegar with one volk and one sturm pioneer squad plus the HMG 34, the luftwaffe will require you foregoing T3 or T4 if you want armor out at 11 minutes if you control half the map) force supported by a raketenwerfer and depending on your build you will have some light armor out as well. Even losing Volksgrenadiers counts, since that means you just lost a unit that was progressing its way to its 5th Veterancy which will make that unit a beast. It’s like, the weakest unit in the game as they die faster than Conscripts. How about their Penal Battalions? Use the guide index to get to the points you need fast. They are the highest damage dealing infantry in … If Lelic thinks these faction profiles are accurate, then that explains the atrocious balance of the last 2 years. Now let us discuss what exactly being specialized or being flexible really mean. Core Infantry. Basic Support Weapons – They are the most basic support weapons you can have that will help you in most situations. One of the nastier things that people tend to forget about is the fact that German veterency was purchased as the Werhmacht. = 180 Manpower for reinforcement It will wipe any infantry that large shell hits, and even against armor, it will do so much damage against the light to reasonably armored USF tanks on a direct hit. Giving Ostruppen an MG42 LMG while on cover basically makes them rapid firing low-damage snipers that will slowly damage the enemy while you use Pioneers to take the damage and you’ll see how powerful they can be. They are slow to build up, which means their flexibility will keep you stabilized until you get better units, just like playing Wehrmacht. The game is built on Relic's proprietary Essence 3.0 engine, which showcases new improvements compared to Relic's previous games. To put that in perspective, MGs beats Infantry within range while beaten by Tanks and Mortars and is not effective against Light Vehicles as much as an AT gun or a Medium Tank is, while a Tank beats most stuff that can’t really fight armor while is beaten by AT weapons and Tank Destroyers while is not effective against Fortifications as much as a Mortar or Artillery piece is. Use the guide index to get to the points you need fast. That brings them at the cost of their specialized units not very hard hitting or is much more vulnerable compared to their counterparts. (Below are most of the units it corresponds for each faction). Usually, the majority of the units of the Wehrmacht are more expensive or available later, but they are much better at fulfilling their roles than their allied counterparts. Ostruppens are defensive units, and so use them when fighting a war of attrition, and they’ll do wonders. This also comes at a cost. The game is basically wrapped like a rock-paper-scissors game, where one counters the other and is countered by another and is not effective at another, like how rock beats scissors yet is beaten by paper and is not effective against rock. Before we proceed, I’ll rank the Factions to how specialized or flexible their units are, with a corresponding range that can help show what they can possibly do. I hope this guide will provide you with a much closer look into all the stats that contribute to the game’s unique (and equally frustrating, sometimes) mechanics. Being flexible, they are durable even against Anti-Infantry units when used effectively. In opposition to the versatile armies fielded by the Allies, every unit has a specific role on the battlefield. Whenever a Sturmpioneers unit charges to an Infantry Section in cover, the Sturmpioneer will suffer a lot of damage before it even reached the Infantry Section, and even if the Sturmpioneer forced the Infantry Section to retreat, they have received so much damage that an assault to their current position will decrease their survival and force a retreat. Español - Latinoamérica (Spanish - Latin America). In chess, you can follow some openings which you can follow and execute which can help you attain what you want faster. USF - Very commander dependent, most of them using heavy cav. That also makes them able to resist their counters much more better than the rest, making them durable against even their own counters and last the fight longer than their counterparts when used efficiently. Let’s say you send 2 Ostruppens to a contested Victory Point, and they retreated back to base with only 1 member in each squad. As there are many special types of infantry for each faction you should only choose one. That may be an overstatement, but no unit in the game is trash when used wisely. Company of Heroes is a highly acclaimed real-time strategy series; it uses tactical gameplay and engaging aesthetics to create dramatic Second World War battlefields. They are technologically sophisticated and hardened. Basic Infantry – These are infantry that are very accessible and will provide the player basic necessities early game like capturing points and handling enemy infantry early game. This is an article about Company of Heroes 2. Even your Panzer IV is more expensive than the Wehrmacht variant, albeit it has armor skirts which slightly improves the armor of the unit. OKW wields the power of specialized units with some flexibility to face anything at the cost of their extremely high price, so every loss will count. Probably not the suited playstyle since Wehrmacht units are meant to be durable, and having a very squishy defensive unit might not be of your taste, but this will work best when you are willing to make it work. The campaign features the Soviet Red Army as a new faction and takes the player to various stages of the Eastern Front campaign, from Operation Barbarossa to the Battle of Berlin. La Madre Russia gioca la carta della forza lavoro. Why use trash infantry? To say a Faction is Specialized means their units are hard counters to what they are meant to counter while being effectively beaten against what counters them, and their flexible units are in that middle section where it’s not very effective against what they’re meant to counter while what counters them isn’t really efficient at countering them, at least in the grand scale of things. This is basically the opposite of Wehrmacht, but shares so much similarities. That makes them able to face anything at any given moment. Alternative Option: Choose Ostruppen! Unlike Riflemen that can get Bazookas, Grenadiers can’t get the Panzershreck upgrade naturally and therefore you need to get Panzergrenadiers for Panzershrecks when you’re dealing against armor. © Valve Corporation. The Allies represented by the United States in the game are easier to handle compared to the Axis. Like you said, Ostheer Germans are the best for that. Company of Heroes is comprised of two factions: the Allies and the Axis. Because units aren't too expensive, units are strong, tanks can be fielded pretty fast and so on. The math says so. They are mostly available by selecting certain commanders. They’re not the best line infantry, but it’s decent against almost anything. That is why they’re one of the easiest factions to use! It takes quite a lot of time for the USF to get to the top tech. All these structures are built by Pioneers. This means that the mod adds all the original COH commanders, along with some completely new ones, redesigned factions, balance changes, and unit classes among other changes. This is where special upgrades come into play extremely well. This website would like to store cookies in your browser, one of which is used by this age verification gate in order to ensure that we communicate our products and services responsibly. Relic teamed-up with modder Rita Rush to create those three unique sets inspired by elephants, lions and rhinos for the Soviets (2 x sets) and Wehrmacht Ostheer (1 x set). (340 x 2) + 204 = 884 Total Manpower Cost. Do you want to know how to efficiently use the faction you’re using? You can't just jump into 1v1s and expect to win everygame with them, I got that proven to me the other day. This overview to all the factions in the game is not the best, I’m not the best player in the game nor the best player at playing at each and every faction, I’m just a man who gave time researching on a game he played for more than 500 hours on just for the sake of fun, and here I am sharing my findings after the years that this game has been changing. They are basically your Mortars, AT guns, MGs, Mobile Artillery Units (This includes the Mortar Emplacement for the British). Well then, I’m here willing to experiment and show that new things can be done! This is why when you lose a unit, that’s a big deal because it will take resources that will delay your development even further. Equip it with the LMG, and a single squad can hold a defensive point with reasonable firepower. This goes into their basic infantry, the Infantry Section. So by late game all german armor/infantry that were built (if researched) came out on the field as vet 3 vs the allied infantry that had to earn their vet. We’ll compare that to sending 2 Grenadiers and 2 Panzergrenadiers separately. Although you do get very squishy infantry dying so fast, for the cost of having much more cheaper units, you can cover a much more defensive stance with Ostruppens and hold out longer both economically and tactically with more units out in the field defending. Of all 4 factions, which do you guys think allround is the best one? Line Infantry – These are infantry you’ll mostly use in the game almost all the time, as they can pretty much counter everything once properly equipped or well supported. As you know, Company of Heroes 2 is riddled with RNG and numerous computations behind the scene. Their early force is very dependent … It’s a defensive unit in nature, where it gains a weapon fire rate as soon it’s in cover, and it’s designed to counter aggressive assault in nature. Soviets, BUT you have to really understand how the soviet army works. They require you to use fuel and time to unlock them, but they provide you better infantry that can provide more tactical opportunities that may help you in the game a lot. This kind of specification is unique to the UKF, and the counter to all of this is their extremely slow development stage. They can also build bunkers, which just improves their flexibility. So counter your enemy, and counter your counter! The best example for this is the Sturmtiger. Simply getting a tank takes a lot of fuel and a lot of time, which is why their units are very specialized to counter their targets while taking advantage of their defensive nature to resist threats that counters them. (240 x 2) + 180 = 660 Total Manpower Cost, Panzergrenadiers (Cost 340 per unit to call): They are not overpowered in general but they are easy to handle and have a wide range from offensive to defensive weaponary, making them a pretty good overall faction against the axis that can keep them from entering end game. If you are talking about allround ability fine. First off, that modding guide is for Company of Heroes 2, and second off, you can't create new factions in Company of Heroes 2. Company of Heroes 2 - David Sheldrick Trust Charity Pattern Pack Sep 19, 2017 Help protect endangered species and give your favorite COH2 factions a fresh new coat of paint! Wehrmacht is the most diversified faction, in terms of units. Being a flexible faction, their specialized units are not as amazing as the other specialized factions. Fuel will be a very precious resource for you because of how expensive your tanks are, and since you cannot build any supply caches, there’s no way to get more fuel other than capturing more points. Well, they’re not trash when used wisely. (425) + 160 = 585 Total Manpower Cost (Reserve option from Mobile Defense Doctrine), Grenadiers (Cost 240 per unit to call): Add the Universal Carrier into the match, especially equipped with an MG upgrade, and you can see why the bane of OKW is UKF. They are very squishy compared to Grenadiers. That power, however, comes at a great price other than the 280 manpower cost. This is why the OKW is somewhat specialized. And that’s why it’s the easiest faction to play. Each faction in Company of Heroes has their own set of unique strengths and weaknesses and a major goal at Relic has been to make sure that these differences in strengths and weaknesses between each faction is well balanced. The following is a list of available structures that could be built by the Wehrmacht faction. I got more involved with the game stats/tools recently and learned a hell lot about the game. Some Factions are better at specialized units, others rely on flexible units. Let’s go for the Sherman this time. (This works only for Wehrmacht) (200 x 2) + 160 = 560 Total Manpower Cost 30 x 3 x 2 (Because 3 more members for a full squad and you have 2 of them) Generally, Wehrmacht is good at everything but amazing at a few things. SU-85s are deadly scary against even a Tiger when at range, but when flanked, it just die so fast. In the grand scale of things, Soviets are meant to suffer a lot, but when you’re able to mitigate it properly and use your specialized units to their fullest efficiency, they are a force to be reckoned with. Equip it with BARs and you’ll decimate any infantry as you charge the front with 4 squads all equipped with BARs. With certain commanders you could gave a wide variety of defenses. Your Panzer IV isn’t as amazing as the Sherman in terms of Anti-Infantry, but is enough to face against anything but an AT gun or a Tank Destroyer at range. I mean, just look at it, Comet plus the ability to track tanks that got hit a few seconds ago means you can then use that sneaky sniper of yours to drop red smoke to barrage the repair area for that tank, decreasing its usefulness later on, while the Churchill plus the extra upgrade for your Royal Engineers just means you got a tank that is invulnerable while having better engineers to support it, making your Firefly much more effective at picking that Panther trying to wreck your Churchill who’s soaking up all the damage. Gaining LMGs means better superior Anti-Infantry capability at the cost of reducing mobility since they can’t fire the LMG while moving. Take for example their Conscripts. OKW is meant for players who has a clear intent indeed. Company of Heroes 2 Fazioni per Mac e Linux. 16 x 5 x 2 (Because 5 more members for a full squad and you have 2 of them)
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