A new feature of melees. Now it is possible to activate several actions set to “hold”. Antialiasing options (2x, 4x) in graphics settings. Fixed error that occurred when character would stand up after laying prone. Now destroyed limbs (hands, feet) do not kill the player with shock, but damage received by them is multiplied by 2 and distributed over other parts of the body. Now you can't sell items that were not found in raid on the flea market . Glitch linked to chest rigs, MP7 and a secured container. A bug when a player dropped a weapon picked up from the dead bot. So far I have shotgun shells that can add up. Technical update aimed to fix bugs causing issues with creating groups and group matching, Reduced the chance of a fracture from bullet hits, Added the ability to mark all examined items as viewed by clicking on the notification of the number of new examined items. Incorrect voice lines for the "Scav Killed" in BEAR 2 and BEAR 3 voices. After match summary has been adjusted. Shooting, which did not work by pressing the LMB, if the key was previously reassigned. A bug whereby the FoV impacts the effective range of a weapon. A bug when the status “Killed in action” was transmitted if a player deserted a raid (Exit the raid using the menu button), A bug with a character stuck in the pose of “inventory opened”, from a third person view, if you discharge a weapon and start to reload it while opening the inventory. Updated some quests: changed execution conditions, starting conditions, rewards. of an oil drum), the bullets won't pass through from inside the object, An error that occurred if the player was killed while discarding a weapon, The sight reticles now behave correctly on the weapon tilt, Fixed icons for MPX magazine and glass lenses, Bug that made it impossible to select another quest at the end of the current one, Fixed bug that displayed negative exit counter for the Scav players, Fixed the high penetration ammo damage detection bug, Fixed the collisions of the staircase railing at the health resort, Fixed bridge at the Customs, now dead bodies do not fall through it, Adjusted culling (hiding objects outside FOV) at the Customs in the area of the customs terminal, Closed collision hole in the rocks at the Woods, Adjusted Customs to eliminate the potential spots of bug-using Scav boss kills, Fixed the invisible wall in the health resort at the Shoreline. If the weapon mod has slots for other mods, they can now be removed without weapon. The "Get items" button, which was blocked until the game was restarted if the player had previously tried to collect a weapon with no space around it. Black version of the Ops-Core Fast helmet, Visor toggle mechanics with all audio and visual effects and protection, A new type of reward for quests completion - unlocking items for purchase. Redesigned the group gathering screen in the lobby. Escape From Tarkov 0.12.4 did reset the strength and endurance of all players, but further problems with the stamina redesign have made the developers take additional actions. Thus, the level of difficulty is expected to rise in the standings once again. The skills and armor penalties are still added as a percentage. FoV related bug which occurred when loading on a map with march Tactical 3-24x42 FFP scope along with other scopes, the FoV while ADS was severely shortened. blister of Analgin tablets can be used 4 times. Armor vests are worn to reduce damage from gunfire. With each passing day the situation in the Norvinsk region grows more and more complicated. Crafting skill progress points, which were not gained until the restart of the game. A bug with the glass shader (face shields). The 0.10 patch allowed to improve the general state of the game, netcode, fixed plenty bags and different issues. Shooting with bolt rifles without reloading the cartridge. The weapon icon hanging when transferring it while removing a weapon from the main weapon slot. Escape from Tarkov entered its official Closed Beta Testing stage in July 2017 with patch v0.2.67.302. Fixed bug when bot ignored player after blinding. Rifle length MK 10 handguard for AR-15 and compatible, 30 mm mount Burris-produced AR-P.E.P.R. Fixed a number of problems associated with late loading into the raid, as well as the display of the lot on the flea market with the option web socket, and other technical fixes. An error occurring when making an offer on a container that has a user tag. Requirements for quest “Gunsmith 1” lowered to level 2, Reworked player spawn points at Reserve base location, Scav players spawn at the Reserve location is made later in time, Reduced the traders restock timer to about 2 hours (it was once every 3 hours). Other various bot fixes and optimizations. The range value of the sight did not change immediately after alignment if the weapon had two sights on it. A full description of the expected behavior can be found here. A non-disclosure agreement was in place during most of the alpha testing. A bug that caused 228 error during the raid. Partial fix to a bug that caused the game to hang whilst using foods and meds (animation). PMC character voice selection in game settings. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. Attention! Rail cover for AR weapons 6. The arm's stamina is consumed when aiming, throwing grenades and fighting with melee weapons. by "sort" button, On the preset or customization screen, the characteristics of the weapon in the characteristics window now change when pointing to the mod to be installed. Correct display of the current armor state over the network, Various bugs related to sound audibility over great distances, The lower left corner of the weapon icon now shows its caliber, If you examine an item at trader or on the body, the equivalent item in the inventory will now get known automatically, Examining now goes in parallel on client and server (formerly required a response from the server), The bug that locked weapon interaction after moving the cartridge from the chamber to the mag, The bug that locked weapon interaction after moving the cartridge from the chamber to the pile of the same ammo in your inventory. Bugs with the elite level of Vitality and Attention skills - NEW! In future, the functionality of this feature will expand. Heavy bleeding requires special treatment items to stop (also some medical kits have the property of stopping heavy bleeding). An error that appears in the item inspection menu at the flea market. Spamming error in offline raid "NullReferenceException: Object reference not set to an instance of an object BetterAudio.ReleaseQueue (.BetterAudioQueue queue)", Bug with no damage from broken/black legs while running under painkillers effect, Bug where the weapon icon went beyond the possible limits of the weapon slot. When buying an offer from the flea market, the item also loses the "found in raid” status, The quest reward obtained by completing a quest, crafted in the hideout, the Drops, and items obtained through the scav box will have “found in raid” status, All the Fence's goods will not have "found in raid” status, A large number of UI layout edits and UI bug fixes, The resource of items (fuel, medicine, etc.) for sights installation. After death on the post-raid statistics screen, your character is now displayed in the equipment in which he was killed. Ferenc. Also, the legs stamina starts to drain when the hand's stamina drops to zero. The sound when passing through bushes (first and third person) is now dependent on the character movement speed. If you have dropped a checked mag and picked it back up, it remains checked. An iteration of AI behavior and shooting improvements. Check precision depends on the Mag Drills skill. https://old.reddit.com/r/EscapefromTarkov/comments/emui74/the_only_thing_i_want_this_game_to_add/fdr88kv/, https://www.gamingonlinux.com/articles/escape-from-tarkov-the-new-russian-survival-mmo-fps-looks-like-its-heading-to-linux.6549, https://clips.twitch.tv/CrowdedClearMarrowEleGiggle, https://escapefromtarkov.gamepedia.com/Upcoming_Features?oldid=155005, Aklys Defense AKSV Integral AK Suppressor, Unique ARs CNC Machined "Wings & Skulls" Handguard for AR15, Custom parts by Kiba arms for AS VAL and SVDK (AS VAL mod 3 and TKPD variants), Tactical MP5 A Series Handguard with Steel 6V Flashlight, Magazine "Pufgun" for AKM 7.62x39, 30 rounds, olive, Knight's Armament Company KAC QDC Suppressor 6.5x35, Tan version of Magpul MOE pistol grip for AK, SPHERE Wireless Exploration Device (a camball with four integrated cameras), SAVI echo point - radio transmitter, radio beacon for cargo tracking, Shellback Tactical Banshee Elite 2.0 Plate Carrier, Gray and multicam version SLAAP armor Plate, Black version MSA ACH TC-2001 MICH Series Helmet, Poisonous gas locations later contaminated by radiation, Arena Mode - 5 different arenas for 1v1, 2v2 and 5v5 combat, Open World - Merging of all maps into one central map with 64 players, Offline Mode Development - Cinematic Mode, Challenge with a timer for the number of completed quests, One of the traders will specialize in selling lost, uninsured items, Clan system (clan leader, deputy and sales representative; clan quests and clan stash) (in DLC), Non-authentic voiceovers - English Speaking BEARs with Russian Accent, Free positioning of attachments and telescopic stocks, NVGs and Thermal scopes/goggles will require batteries, Sneaking into a room while aiming from an ajar door, Interactive environment - functional light switches, generators, power switches and more, Expanded medical & health system (e.g Managing stress/sickness/blood pressure), Traveling to trader locations to buy/sell, Usage of consumables while having a full inventory, Realistic armor plates location and hitbox, Animation for magazine reloading with ammo. Incorrect calculation of the selling price and commission for the cultist knife. Improvement of the AI behaviour when out of combat: Bots rotate their heads to increase the field of view, Bots can greet each other, show gestures and transmit information, At the request of the player-scav, AI in case of negative reaction will respond to him negatively or show a gesture, At the points of " idle " bots look around, crouch, Improved algorithm for calculating the rotation to the target at different distances, Fixed a number of bugs when bots did not react to taking shots from a long distance or when using a silencer, Fixed some bugs in shooting through some fences, bushes and trees, Fixed a bug of selecting an incorrect target when the bot ignored the nearest threat, Fixed a number of bugs with bots getting stuck, Fixed a bug where the bot could not aim if you crouch close to him, Fixed a bug where bots shouted threatening voice lines phrases to player-scavs, Fixed a number of bugs on interaction with doors, Bug in which it was possible to install the PSO and thermal sight and the PSO lens worked as a thermal sight, The bug with disappearing weapons when you move the object in the stash after folding stock (bugged cells), The items didn't disappear from the stash if you click "put the goods on the flea market" during the sending of the previous queue commands, Error 228 after transferring items and completing the quest, Error 228 when placing weapons on the flea market, if the flashlight was installed in different slots of the weapon, The interface allowed you to put the same product on the flea market several times. It was possible to use the tops and bottoms of the opposite faction. ), A large number of various technical fixes aimed at increasing the stability of the game, Layering of the offer description in fleamarket UI, Bug of deducting twice the number of items from the merchant, when buying two items, Bug of overlapping the drop-down list of filters with elements of the offer list interface, Displaying the maximum number of items when purchasing a single offer with multiple items, Bug of inability to buy several items for barter, Bug for selecting blocked offers, if you put a checkbox when purchasing items for a preset “Select all”, Flea market interface block, when purchasing preset items, as a result of an error, Removed the audio notification about the completion of crafting during the raid, Now you can't throw grenades while sprinting. Changed the characteristics of a large number of weapon mods. Technical update aimed to improve game stability, Roll back last update due to binaural sound option (steam Audio) issues. Added prioritization of items for crafting and building in the hideout. Chest rig display using Open button now shows slots correctly. is now displayed in the flea market interface, Now the currency icons at the flea market are colored differently, 5 new parts for the AR-15/M4, not available from merchants (you will have to search for them on locations and in the inventory of bots), BEAR - pants from " Zaslon” equipment kit, Improved behavior of ordinary scavs, now they can cooperate, Fixed a bug that when a player falls into the bot's legs, the bot can’t hit him, Fixed a bug where the Gluhar and his guards did not react to the enemy, Fixed a bug where the Gluhar did not react to shots and the death of his guards, Fixed a bug where the Shturman's guards did not take their positions, The Sturman's guards will no longer rush between points while in peaceful behavior, Bots no longer attack a player scav who has killed another player scav (the aggressor), Increased variety of bot patrol routes on locations, A bug where the border of the interface elements were twitching, The mastering counter is now updated during the raid, One of the bugs where player did not hear the fall of the grenade, Bug that would cause inability to open the inspector of items on quest items, One of the bugs of incorrect calculation of the amount of money when purchasing an item, Bug when a grenade would not fly through the window if you throw it too close to the window, A bug where the character could pass through obstacles if player would switch to melee weapons while checking the weapon's fire mode, Bug when the image in the inactive optics was frozen if several sights were installed, Bug of inability to complete the quest if the player lost the connection to the server at the time of selecting the quest item, Bug when the sight image was frozen after reconnect, Visor audibility sounds, prone movement, third-person character shortness of breath, Bug when a character could move to a prone position while jumping, Blocking the examining of items if the player has started examining an item in the handbook, Movement bug, when a character could increase their speed as a result of running and jumping, A bug where the reconnect while indoors led to the fact that all sounds were not switched as indoor sounds, Bug when there was no animation for a melee attack while prone, Bug when a broken visor was visible against the background of the preset or modification screens in the Hideout, Spamming AI error on the server, related to searching the bot's path, Spamming error on the client “Graphics.CopyTexture called with null destination texture” when opening inventory, Lack of sound when switching magnification on some scopes, Error when the storage time of items in the email displayed a negative value when opening the window or receiving the mail, Bug that didn't display the list of friends for invite to the group dialog, Bug that caused deleted messages to appear in the dialog after sending new messages, Fixed incorrect position of the “Old school" bottom clothing icon, A large number of fixes on locations (culling fixes, physical colliders, visual bugs, etc. Set in the fictional Norvinsk region located on the frontier between Russia and Europe, the metropolis of Tarkov was plunged into anarchy thanks to the Contract Wars. And vice versa. If the weapon has no magazine and there is no cartridge in the chamber, then by pressing the reload, the cartridge is now charged into the chamber (if there is a bunch of rounds in the pockets or vest). Fixed bug that caused excessive patrol point switching, Fixed bug that prevented bots from reaching the patrol point, Added new R&R waypoints for bots and alternative patrol routes, Added shooting of legs in cases when bots only see legs, Enemy spotting speed now depends on alertness level, Sniper now provides covering fire for adjacent bots, Chance of hearing now depends on a distance, About 20 exploits of using weapons and items that are not in inventory, Bug that allow Strength skill to get leveled by repeatedly left-clicking while throwing grenade, Fixed doubling of items through secure container, Weapon modding screen blur bug when using non-native resolution, Fixed cash flow display in trading interface, traders list and standing levels, Fixed filtering out of items which are not in loot containers, Fixed bug caused by simultaneous door opening by two characters, Fixed bug that caused weapons to freeze while opening or closing doors or turning NVD on and off, Multiple fixes of collisions on locations that caused character to get stuck. Weight Training? A bug where the animation of the chamber check of PP Kedr didn't work if it had no round in it. New skill “Search”, which increases the speed of searching bodies. Ceaseless work on performance optimization and troubleshooting of existing issues; Everything that has been done to this point in Alpha, including completely operational networking, trade, leveling, inventory management etc. Rebalancing of weapon mods (ergonomics, recoil). Fixed a bug when a bot did not react to shooting at it through a masking net, Bots now respond to BEAR, USEC fractions with appropriate phrases, Bots can now react to the sound of a knocked down door, Fixed a bug when killing guards did not change the role of left alive bots, Bug, when the items of the killed PMC character had the "found in the raid" status for the scav character of the same PMC player, in the same session, A series of bugs with the ability of the character to look through the walls, A series of bugs with invisible characters after spawning, Bug with missing display of the list of weapon presets, Setting and removing mods now resets sight mode (to correct a bug with aiming without image in lens), Bug of no animation for picking objects from a third person view, Error 228, when special characters were used to name a preset, A bug with the blocking of further use of context voice lines, if you open the inventory during the sounding phrase, Bug, when on the items selection window for weapon crafting in the hideout, offered parts were already installed on the weapon, Bug, when the effect of "painkillers" or "stimulants" was removed earlier than the shown time, Bug, when the inventory broke down and caused an error, if in raid you removed weapons through Del key, Bug, when the explosion of frag grenades did not impose a contusion effect, Bug, when the gun stopped firing in automatic mode, if you start to quickly press the fire button before holding it, A bug, when the state of the stock fold was desynchronised , if an operation with the stock was performed during the operation with the object, Different bugs leading to a close enemy spawn, Bug, when the message counter increased by the number of unread messages when a new message was received after a raid, Tooltips and UI objects hanging in the interface, Bug when the image froze in the optics after using a thermal imaging device. When combining stacks of items found in raid with items not found in raid, all items will receive not found in raid status. Various bugs with collisions on locations. (SHIFT by default). Bullet hits will drain stamina by different algorithm (a quantity of stamina taken depends on bullets' damage, a bulletproof vest presence and so on). 1. Dear friends, we are happy to present to your attention the patch notes for update 0.2.120.435 to Escape from Tarkov Beta! Fixed a visual bug displaying glasses lenses visible through fog, smoke, etc. When using the medication through quick access, the logic of the application is now as follows: Now ammo can affect the parameters of weapon accuracy and recoil, Eliminating negative effect (such as bleeding, fracture) with a first-aid kit now also depletes its capacity, Changed characteristics of ammo. Added the first of planned Scav bosses, the Dealmaker His favorite haunts are dorms and gas station at the Customs. While playing as Scav, you can use gestures to interact with the bots (gestures "follow me", "forward", "stop"), Fixed part of bugs causing bots teleporting through the doors, Fixed part of bugs where bots got stuck on ladders, Bug that kept playing outdoor sounds in Factory, Bug that allowed more than one player to buy an item sold to the trader, A bug which allowed loading one into chamber with loaded magazine, Fixed container interaction colliders (bags, boxes, safes, etc.
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